111 Spiritual Spells from Divine Spirits
- Arrow spell
- Third Eye Opening
- Wish
- Materialization Potion
- Purification
- Undo a Spell
- The Knights Protection
- Banish and Cleansing
- Laws of Magic
- Basic Sage Cleansing
#11 - Arrow spell
This is a very old spell, which incorporates symbols which are placed along the shaft of an arrow. Traditionally this was performed on the shore of a lake, or other calm body of water (such as a Bay). It was necessary to be able to see the ''path of the Moon'' in the water. This ''path'' is the reflection of the moon, stretched along the surface of the water.
To perform this spell, you must take a new arrow and place the symbols of your wish/desire along its shaft. Meaningful words or phrases may also be added.
When the Moon is full, go to the shore, and face the water. Fix the arrow into your bow and gaze out upon the path of light (which leads to the Moon). Next, speak the words of enchantment, then release the arrow:
''Where path of Light, to Moon I see,
the powers of the Queen shall be !
Shaft of wood, as shaft of light,
earth to moon, does now give flight !''
The arrow can either be shot out into the path on the water, or upward towards the Moon.
The arrow was sacred to Diana, and was considered to carry special powers and blessings, in this type of spell. This is a folk magic level spell, and speaks of the early Pagan simplicity concerning magic.
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#12 - Third Eye Opening
I drink mugwort infusion with a pinch of cinnamon when preformin' this .
Three days before the full moon (preferably when it is in Cancer, Pisces, or Scorpio), light 13 purple-colored candles to help attract psychic influences. Gaze into a mirror, crystal ball or crystal pyramid and chant three times:
"Asariel, Archangel of Neptune and ruler of clairvoyance,
open my third eye and show me the hidden light.
Let me perceive the kingdoms of the unknown.
Let me understand the wisdom of the universe."
After chanting, relax your mind, do not permit any negative thoughts, breathe slowly and concentrate on opening your Third Eye. The Third Eye, located in the space between the eyebrows is the body's highest source of power.
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#13 - Wish
On a waxing moon night write your wish in red ink ( preferably dragons blood but a nice pen shall work just fine ) on a parchment or new piece of paper . Fold it three times and place it inside mojo bag with lavender flowers, and a small quartz or turquoise crystal. Go to a lavender bush carrying your bag, and whisper: "Not out of greed or any ill will, but I need now for my wish to fulfill. Angels and benevolent spirits, hear my plea. Make my wish come true, so mote it be".
Hide the beg inside the lavender bush . After your wish comes true , take back the bag , burn the paper and scatter it with the lavender flowers from the bag.
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#14 - Materialization Potion
Mix equal parts of the ingredients in a mortar or bowl ,and grind it as fine as possible. Then add three drops of your own blood and recite over it seven times: "
Then pour in deep plate to make a spirit apear during invocation or spray where they might be present to make them visible..
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#15 - Purification
On the night after the full moon and just before bed, light 13 candles, preferably white. Fill the tub up with hot water (as hot as you can stand to sit in). Add 1 cup sea salt, 1 tablespoon sage, 1 tablespoon lavender and 1 tablespoon chamomile. Turn off the water and let the bath steep in the herbs. Kneel or sit in front of the tub, in the nude, and repeat this incantation:
"What was done was done
Be it now undone
By the light of the full moon's wane
Cleanse my soul of taint and stain
Let now my hurtful spell reverse
And lift from me this vicious curse
As I enter now this sacred space
Return my spirit to it's grace."
Enter the bath and let the water cleanse away the effects of the curse. Use your hands to gather up the water and pour it 3 times of your head. Each time you do, repeat:
"Accept my apologies for what was done
Disperse my spell with the morning's sun."
Remain in the bath until the water cools. Drain the tub and rinse off. Snuff the candles and go to sleep. By dawn the curse will be broken and you will once again find that feeling of "blessedness" that you lost.
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#16 - Undo a Spell
Time to perform: After midnight any night Direction to face to open the circle: East Best moon phase to use: Waning Incantation:
"I cast a spell asking , I now ask the favor of having the spell removed. I understand to take back a spell means giving up something of my own to show my spirit is true and my intentions are good, I give this pearl/bead from a necklace I own. I transfer the spell into the and render the spell dormant. No harm may come from the cancellation of this spell. No further power shall it have. This is my will -so be it."
Place the pearl/bead in the black cloth - add your angelica herbs--tie up tightly in the string until you have wrapped the pearl/bead entirely in the cloth. Dribble a bit of wax from the candles on the final knot you tie. Then throw the small package away far from your home. Close the circle and give thanks.
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#17 - The Knights Protection
Protection spell
Cast a circle on the ground all casters enter.. 1-? casters can be used( the more the more powerful).
"Hear me knights of past, Knights of the ancient law. Hear me dead knights of an english tongue. Hear me knights lost in battle, who's blade did good. Hear me knights of old, hear me knights of lost souls. This night I invoke thee . I summon thee to my arms aid. Hear me knights, a new cause be given. Your body gone now spirit be. Hear me Dead Knights I invoke thee. By your spirit blade I invoke you. By your might I invoke you. By your spirit I invoke you. Come now , follow a new cause, I summon thee. Each of thee I enlist. I invoke you dead knights lost. Hear me and come to my aid. Hear me and fight at my side. Protect me from spirits harm. Fight my battles I say to thee. Hear me Spirits of lost knights , come to my aid, come to my side. Protect me from spirits harm. Protect me from spirits light. I invoke you. I invoke you. I invoke you. I invoke you. I invoke you.
Let my army be done.
Let it be .
Let it be. "
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#18 - Banish and Cleansing
either spin 360 or walk around the perimeter with the Athame held out in a threatening manner and speak.
''Spirits of evil, Unfriendly beings
Unwanted guests, Be gone!
Leave us leave this place, leave this Circle,
that the Goddess and the God may enter.
Go, or be cast into the outer darkness!
Go, or be drowned in the watery abyss!
Go, or be burned in the flames!
Go, of be torn by the whirlwind!
By the power of the Mother and the Horned One
We banish you! We banish you! We banish you!''
Sprinkle the perimeter with salt and water.
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#19 - Laws of Magic
The Laws of Magic are not legislative laws, but, like those of physics or musical harmony, are actually fairly practical observations that have been accumulated over thousands of years. These laws describe the way magic seems to behave.
The LAW OF KNOWLEDGE
This is probably the most widely used law, and probably encompasses all the others in some way. The basis of this law is that understanding brings control. The more that is known about a subject, the easier it is to exercise control over it. Knowledge is power.
The LAW OF SELF-KNOWLEDGE
An obvious derivative of the LAW OF KNOWLEDGE, this law carries additional connotations, as a mage who does not have knowledge of himself does not have knowledge (and therefore control) of his own magic. This law is one of the reasons "evil" mages are very rareÂa dedication to "evil for evil's sake" is usually due to a lack of introspection and awareness of oneself. It is difficult to do harm to others when you understand fully what that kind of harm would do to you. Know thyself.
The LAW OF CAUSE AND EFFECT
A simple scientific understandingÂif exactly the same actions are done under exactly the same conditions, they will be associated with exactly the same results. Magicians have at least as much belief in cause and effect as modern physicists do, they just realize that a good ritual, like a good theatrical performance or a good bread recipe, isn't always predictable. In truth, a spell involves so many variables, that controlling or even understanding them all is impossible. The key to magical success is learning which variables are the most important, and how to keep them constant. Control over the variables is icing on the cake.
The LAW OF SYNCHRONICITY
Two or more events happening at the same time are likely to have more in common than the merely temporal. Very few events ever happen in isolation from other events. There is no such thing as a mere coincidence.
The LAW OF ASSOCIATION
If any two pattern have elements in common, the patterns interact "through" those common elements, and control of one pattern facilitates control of the other(s) depending (among other factors) upon the number of common elements involved. This is a very important law, up there with the LAW OF KNOWLEDGE.
The LAW OF SIMILARITY
Having an accurate physical or mental representation of something facilitates control over it. This one is fairly obvious in its usageÂhaving a model, picture, or other representation of your target (like a voodoo doll) gives you power to effect the target. Look alikes are alike.
The LAW OF CONTAGION
Objects or beings in physical contact with each other continue to interact after separation. Everyone you have ever touched has a magical link with you, though it is probably pretty weak unless the contact was intense and/or prolonged or repeated frequently. Magical power is contagious. Naturally, having a part of someone's body (nails, hair, spit, etc.) gives the best contagion link.
The LAW OF NAMES
Knowing the complete and true name of an object, being, or process gives one complete control over it. This works because a name is a definition (yes, even "Harold", "Marie", "Kunte", and "Jasmine" were at one time) as well as a contagion link, and an association (if you call something the same name over and over, that name becomes associated with the thing). This also works, because knowing the complete and true name of something or someone means that you have achieved a complete understanding of its or their nature. This is why, in most pre-industrial cultures, people are given "secret names", as well as "public names", and why the sharing of a secret name is such an act of trustÂbecause the secret name is considered to be very close to, if not identical with, the person's true name.
The LAW OF WORDS OF POWER
There exist certain words that are able to alter the internal and external realities of those uttering them, and the power may rest in the very sounds of the words as much as their meanings. Many of such words are names, though the meanings may have been lost or forgotten. Very many magical tools require words to be inscribed upon them and/or said over them during their construction and/or use.
The LAW OF PERSONIFICATION
Any phenomenon may be considered to be alive and to have a personalityÂthat is, to "be" an entity or being. Anything can be a person. Most weather mages personify the winds and the clouds, for example, and thus find focusing their magic on the atmosphere much easier to do.
The LAW OF INVOCATION
It is possible to establish internal communication with entities from either inside or outside oneself, said entities seeming to be inside of oneself during the communication process.
The LAW OF EVOCATION
It is possible to establish external communication with entities from either inside or outside oneself, said entities seeming to be outside oneself during the communication process.
The LAW OF IDENTIFICATION
It is possible through maximum association between elements of oneself and those of another being to actually become that being, to the point of sharing its knowledge and wielding its power. This is the law that controls most lengthy or permanent possession phenomena.
The LAW OF PERSONAL UNIVERSES
Every sentient being lives in and quite possibly creates a unique universe which can never be 100% identical to that lived in by another. So called "reality" is in fact a matter of consensus opinions. This law is nowhere near as obvious as the other laws in its applications, but if you can figure some out, you can use it.
The LAW OF INFINITE UNIVERSES
The total number of universes into which all possible combination of existing phenomena could be organized is infinite. Anything is possible, though some things are more probable than others. You might consider this to refer to the "alternate probability worlds" of science fiction, but it also has a much wider application.
The LAW OF PRAGMATISM
If a pattern of belief or behavior enables a being to survive and to accomplish chosen goals, then that belief or behavior is "true" or "real" or "sensible". If it works, it's true. Another rather obscure law, but it does have some very useful applications.
The LAW OF TRUE FALSEHOODS
It is possible for a concept or act to violate the truth patterns of a given personal universe and still be "true", provided that it "works" in a specific situation. If it's a paradox, it's still probably true. This law is basically useless, except to justify use of the above three laws without screwing things up in your version of the real world.
The LAW OF SYNTHESIS
The synthesis of two or more "opposing" patterns of data will produce a new pattern that will be truer than either of the first two were. That is, it will be applicable to more levels of reality, and this new pattern may not be a compromise, but may be something rather new indeed.
The LAW OF POLARITY
Any pattern of data can be split into (at least) two "opposing" characteristics, and each will contain the essence of the other within itself.
The LAW OF OPPOSITES
A sub-law of POLARITY. The "opposite" of a pattern contains information about that pattern, by providing information on what the pattern is not. Thus, control over a pattern's opposite (or close to it's opposite) facilitates control over the pattern itself. (Note that this one I alone take the blame for, as it is my own extension of POLARITY and SIMILARITY)
The LAW OF DYNAMIC BALANCE
To survive, let alone to become powerful, one must keep every aspect of one's universe in a state of dynamic balance with every other aspect. Extremism is dangerous, as the extreme being becomes so associated with the extreme aspect, that they lose the ability to avoid that aspect at all. This is another reason "evil" mages are rare, as continuous association with pain or death will cause a mage pain or death, ending the mage's ability to continue actively with "evil". This is also why "good" mages, especially healers, tend to live a long time.
The LAW OF PERVERSITY
Sometimes known as Murphy's Law. If anything can go wrong, it will, and in the most annoying manner possible. Magical associations sometimes operate in the reverse of what was desired, and meaningful coincidences are just as likely to be unpleasant as pleasant. Even if nothing can go wrong, some element of the universe may change so that things will go wrong anyway. Whether we like it or not, the gods (or fates, or what have you) do have a sense of humor. Emotionally healthy mages have less problems with this law than others do, as the mage's own subconscious mind is probably a major perpetrator of this law.
The LAW OF UNITY
Every phenomena in existence is linked directly or indirectly to every other one, past, present, or future. Perceived separations between phenomena are based on incomplete sensing and/or understanding.
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#20 - Basic Sage Cleansing
Before you start, close all of your windows and doors.
Start by lighting up your charcoal disc.
Wait untill it turns white (that's when yyou know it's ready to start smudging!
Drop some slightly crushed Sage on it and wait for it to start smoking.
When it starts smoking, go to each room and fill the room with the smoke.
While you are filling the rooms, you can inhale a small amount of the smoke to cleanse yourself.
As you step into each room and with a commanding voice chant the following:
"I cleanse this room of all negativity! "
Only love and light may enter!
Pay attention to the smoke, because when it turns black it means that in that room, there is that certain negativity that you wish to dispose of.
When you went through all the rooms, return to the room where the smoke turned black and re-do this, untill the smoke has turned back to grey!
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