7148 Spiritual Spells from Spell Casters
- Zogrist Spell
- Forms of Spirits
- Awakening a "Link"
- Air
- Nature Inclination
- "Bind" Skill
- Sealing Using a Pendulum
- The Medium
- Essence of a Guardian
- Spirit guide
#4231 - Zogrist Spell
Cut yourself and let blood fall on the object and say:
"By my blood, I bind myself to this say object name. I make myself and this (object) one and any damage inflicted on me shall be inflicted on this (object) instead,and death to the (object) shall mean death to me, so mote it be."
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Last edited on May 01, 2017
Part of the Spell Casters Library.
#4232 - Forms of Spirits
Everyone knows what a possession is, but not many know that this is only one out of three forms a spirit can interact in the physical world.
The first type: Spiritual Manifestation.
This is where a spirit has gained the ability to manifest itself without a need of a medium or body, this is where their spiritual powers are at their strongest. This form allows them to use telekinesis, Telepathy, and other psychic powers, this is because they are more in contact with their spiritual form and not their physical. This is the easiest to seal away due to its incapability to interact physically with its body, its an easy target but one must know the proper container to seal such.
The second type: Possession.
This is where a spirit takes over a persons body, they can interact accordingly with the physical world but sacrifice some of their spiritual powers by being contained in a physical body. This is a dangerous situation depending on the strength of the spirit. This s rather difficult to seal because you have to remove the spirit from the body and contain it somewhere else. An exorcist is needed for this, if none is available then run as far as possible.
The third type: Resurrection.
This is the most dangerous it can be achieved in two ways, the first a necromancer was able to create a complete and roper revival of a spirit, and the second the spirit that possessed the person was able to completely take over the person and its body had been remolded to fit the spirit. In this form the spirit has all its powers and can interact with the physical world, there is no more saving the victim in this situation. You will have to kill the physical body and seal the soul afterwards, this is almost impossible, do not engage alone.
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Last edited on Apr 22, 2017
Part of the Spell Casters Library.
#4233 - Awakening a "Link"
Basis of "Links"
There will be conditions for a "Link" to be formed:
- The two individuals must have an experience where in their lives are bound to one another.
- The two people must have awareness of the "Link" being formed.
- At least one of them must be "awake"
Now to awaken the links:
The one who is "awake" must face the one they want to form a link with. The one "awake" must take the hand of the other and put one half of the item, they should not let go.
The other half must be on the other hand of the one "awake" where the other person will take his/her hand. They must vow to one another that no matter what the two will be bound to one another, stronger than blood, stronger than brothers.
*Note the vow will be more powerful if the two put drops of their blood on the item. The one who is not "awake" will take one of the halves. The two have one half of the pair item, they must lace it around each other, be it a necklace, or a bracelet, or anything.
After the two tie their pieces on each other the "Link" is now awake.
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Last edited on Apr 22, 2017
Part of the Spell Casters Library.
#4234 - Air
Say "Air, air the invisible deadly force give me the power to control you."
If it doesn't work its all right it takes alot of practice.
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Last edited on Apr 21, 2017
Part of the Spell Casters Library.
#4235 - Nature Inclination
Go inside the forest and begin searching for the peaceful area, this is done easier with a dowsing pendulum. Once you find the area find a comfortable area to meditate and begin. When you have reached a state of calm, ask your guardian spirits to manifest in front of you.
When they are able to manifest, ask them to teach you the ways they have, this serves as a bonding for you and it. When you have finished you should be closer with your spirit with an added bonus of new abilities.
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Last edited on Apr 21, 2017
Part of the Spell Casters Library.
#4236 - "Bind" Skill
Step 1:
Identify the target you wish to ''Bind''
Step 2:
Close your eyes and let the guardian spirit in your pendulum enter your body.
Step 3:
Once it is inside your body feel it in your fingers and point toward your target, it will be wrapped in ropes of spiritual energy.
Step 4:
Once you have captured it and ''Bind'' has full effect you can now change the spirit into a ball form with chains around it.
Step 5:
The ball can now be put somewhere, make sure that where you put it will never be opened again.
WARNING! The spirit can get out if your will is weak.
*Note: when I mean the spirit into a ball with chains around it, I mean that in terms of visualization, it will still be a spirit with the ''Bind'' it just makes carrying it easier for you rather than thinking your carrying a spirit.
-Creux
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#4237 - Sealing Using a Pendulum
*Note: I put two items as optional, these items were used by my group during some spirit seals we had done.
Using the pendulum locate the entity you are looking for. *Note: This is not to play around with them, you only do this when the spirits are violent.
Once you have located them make sure that the room is closed so they cannot escape. From here there will be two different ways, one is for the advanced without the bottle and match sticks.
This is for the advanced people, they can use a skill called "bind" this is like a way to rope the spirit, it is a hard and rare skill, we had discovered this last year during a sealing.
Once the target is "binded" seal it in a desired area, we normally seal it in an abandoned building with a locked door which no one opens so the spirits don't get out. *Note: Those are for advanced people with the ability of "bind"
This is for those with a glass bottle, you set the bottle down and ask your spirit guardian to place the target into the bottle, you then light a match stick and place it inside the bottle, close it and if the fire doesn't go out you have captured it. Store the bottle somewhere safe where the spirit can't be released.
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Last edited on Apr 22, 2017
Part of the Spell Casters Library.
#4238 - The Medium
*Note: A medium is the means of protection you will need this, so please find this first before everything else.
Sit down and relax, close your eyes and begin meditating. Imagine your life to this very point, what is the one item you couldn't go without, what is that one item that was always there, that item that you could never throw away, identify it.
When you have identified this item look for it, if it is no longer with you find an item like that, if it was a pendant and it got lost, but another one it will work just as well. Always respect that item, it is your partner once contracted never leave it behind.
ABOUT THE AUTHOR
Last edited on Apr 22, 2017
Part of the Spell Casters Library.
#4239 - Essence of a Guardian
Step 1:
Take the item and hold it in one hand, then ask your guardian if it is okay to infuse this with its energy if it says yes, close your eyes, and cover the item with your other hand, feel the aura transferring, this will be done n less than a minute.
Step 2:
Give the item to the person as a gift, make sure they wear it always and there you go.
That person will be protected as long as they wear the item.
-Creux
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#4240 - Spirit guide
Native- These are the spirits that lie in the country only. Normally they are from folk lore, if you thought they didn't exist think again.
Elemental- These are my favorite, they appear in places with high concentration of their elements, such as earth spirits are normally found in forest.
Sprites- We used to think of them as fairies and such, but as my group further researched them, they are children spirits, the innocents who were killed or met unexpected ends they aren't violent.
Poltergeist- Obviously everyone knows what they are, but for the sake of others these are the violent spirits, they happen to move objects around.
Wanderers- These are the lost spirits, they search for things, they only move on when they are forced or given what they search for.
Trapped- These are spirits that are bound to a place by a stronger entity, these are the oppressed, they are used as an energy source.
Guardians- These are the spirits that are born with people, they tend to be protective with the person they are assigned to.
Demonic- Most dangerous of all the spirits, these can kill you, they are the ones that should only be dealt with by advanced people.
Note: These are just generalizations, if you want me to be specific pm me.
Warnings:
Natives- They aren't violent but if you disrupt their territory you are in deep trouble.
Elemental- They are peaceful at most of times but when you anger them, they are the strongest of all spirits, almost impossible to seal.
Sprites- Though they cannot harm you, if you cannot help them please leave them alone, they are fragile.
Poltergeist- You already know, they can move stuff and hit you, they are not to be dealt with by beginners.
Wanderers- Don't deal with them, not all wanderers are friendly.
Trapped- One word, Run. When you see these it means that there is an extremely evil spirit nearby they are just food for this spirit.
Guardians- If your evil be afraid, if not nothing to worry about.
Demonic- Never go in alone. They will kill you if they get a chance, trust me I've been there.
Hope this helps a bit :)
-creux :)
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