7161 Spiritual Spells from Spell Casters
- Spirit Catalog: White Orbs
- Spirit Catalog: Doppelgangers
- Spirit Catalog: Grim Reaper
- Zogrist Spell
- Forms of Spirits
- Awakening a "Link"
- Air
- Nature Inclination
- "Bind" Skill
- Sealing Using a Pendulum
#4241 - Spirit Catalog: White Orbs
-Name:
White Orb
-Type:
Sprites
-Abilities:
Memory Share: These are storage spirits, they aren't the actual spirit, they basically carry memory thus when touched allows you to see the persons memory.
-Weapon of choice:
None these are very peaceful.
Description:
They are normally seen in places a person has become attached, these can be called "inner child" of the person who died. This is something people can interact with, without feeling afraid, they will show you the best parts of a person's life, they are immensely interactive. This would be quiet a treat if you encounter one, but you will need one who is "awake" to view the stored memories.
*Note: These are depicted as sprites, because they are innocent spirits they are like children, they may not have existed physically but they are to be respected just as equally.
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Last edited on Apr 22, 2017
Part of the Spell Casters Library.
#4242 - Spirit Catalog: Doppelgangers
Doppelganger
-Type:
Demonic/Guardian/Native
-Abilities:
Copycat- This is a Doppelganger's main ability, they copy the appearance, voice, attitude, and others about a certain person.
-Weapon of choice:
They have no weapon, what they use is their ability to copy people to either help or destroy in a situation.
Description:
These are the most difficult to distinguish not just because they copy your image but because they can be one of three beings; they can be demonic these will want to hurt you, guardians they copy you in times of danger to ask for assistance or warn of impending danger, and lastly native they copy as a warning, do not go near their territory. Doppelgangers are a handful, not knowing what they are it becomes difficult knowing how to deal with it, normally they will have weaknesses if they are demonic or native.
*Note Doppelgangers are spirit manifestations, which means they can hurt you, it may not be physical but in other ways.
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#4243 - Spirit Catalog: Grim Reaper
Grim Reaper
-Type:
Native
-Abilities:
Death's touch- The Grim Reaper can steal people's soul in a single touch, it however only does this for good reasons.
Soul collect- The Grim Reaper, can store souls, he can collect as many living or dead souls he wants.
Teleportation- The Grim Reaper has the ability to appear anywhere it wishes, he can do this at anytime.
-Weapon of choice:
He normally is seen holding a scythe but this is not the case in reality, he uses no actual weapon for he doesn't need one.
-Description:
Though it is said to be able to move around in different places our encounters have proven otherwise, each country in the world has a different ''Grim Reaper'' proved by folklore depicting it in many forms, be it Greek, Roman, Japanese, etc. They all have forms of the god of death. We have encountered this spirit once as it took away an evil soul, it is truly a powerful and almighty spirit, it is impossible to seal. Though this spirit is extremely powerful, it is not dangerous the Grim Reaper will not disturb you if you do not disturb it, it follows guidelines and performs its duties.
*Note: Escaping fate or cursing another angers the Grim Reaper something no one wants to do.
-Creux
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#4244 - Zogrist Spell
Cut yourself and let blood fall on the object and say:
"By my blood, I bind myself to this say object name. I make myself and this (object) one and any damage inflicted on me shall be inflicted on this (object) instead,and death to the (object) shall mean death to me, so mote it be."
ABOUT THE AUTHOR
Last edited on May 01, 2017
Part of the Spell Casters Library.
#4245 - Forms of Spirits
Everyone knows what a possession is, but not many know that this is only one out of three forms a spirit can interact in the physical world.
The first type: Spiritual Manifestation.
This is where a spirit has gained the ability to manifest itself without a need of a medium or body, this is where their spiritual powers are at their strongest. This form allows them to use telekinesis, Telepathy, and other psychic powers, this is because they are more in contact with their spiritual form and not their physical. This is the easiest to seal away due to its incapability to interact physically with its body, its an easy target but one must know the proper container to seal such.
The second type: Possession.
This is where a spirit takes over a persons body, they can interact accordingly with the physical world but sacrifice some of their spiritual powers by being contained in a physical body. This is a dangerous situation depending on the strength of the spirit. This s rather difficult to seal because you have to remove the spirit from the body and contain it somewhere else. An exorcist is needed for this, if none is available then run as far as possible.
The third type: Resurrection.
This is the most dangerous it can be achieved in two ways, the first a necromancer was able to create a complete and roper revival of a spirit, and the second the spirit that possessed the person was able to completely take over the person and its body had been remolded to fit the spirit. In this form the spirit has all its powers and can interact with the physical world, there is no more saving the victim in this situation. You will have to kill the physical body and seal the soul afterwards, this is almost impossible, do not engage alone.
ABOUT THE AUTHOR
Last edited on Apr 22, 2017
Part of the Spell Casters Library.
#4246 - Awakening a "Link"
Basis of "Links"
There will be conditions for a "Link" to be formed:
- The two individuals must have an experience where in their lives are bound to one another.
- The two people must have awareness of the "Link" being formed.
- At least one of them must be "awake"
Now to awaken the links:
The one who is "awake" must face the one they want to form a link with. The one "awake" must take the hand of the other and put one half of the item, they should not let go.
The other half must be on the other hand of the one "awake" where the other person will take his/her hand. They must vow to one another that no matter what the two will be bound to one another, stronger than blood, stronger than brothers.
*Note the vow will be more powerful if the two put drops of their blood on the item. The one who is not "awake" will take one of the halves. The two have one half of the pair item, they must lace it around each other, be it a necklace, or a bracelet, or anything.
After the two tie their pieces on each other the "Link" is now awake.
ABOUT THE AUTHOR
Last edited on Apr 22, 2017
Part of the Spell Casters Library.
#4247 - Air
Say "Air, air the invisible deadly force give me the power to control you."
If it doesn't work its all right it takes alot of practice.
ABOUT THE AUTHOR
Last edited on Apr 21, 2017
Part of the Spell Casters Library.
#4248 - Nature Inclination
Go inside the forest and begin searching for the peaceful area, this is done easier with a dowsing pendulum. Once you find the area find a comfortable area to meditate and begin. When you have reached a state of calm, ask your guardian spirits to manifest in front of you.
When they are able to manifest, ask them to teach you the ways they have, this serves as a bonding for you and it. When you have finished you should be closer with your spirit with an added bonus of new abilities.
ABOUT THE AUTHOR
Last edited on Apr 21, 2017
Part of the Spell Casters Library.
#4249 - "Bind" Skill
Step 1:
Identify the target you wish to ''Bind''
Step 2:
Close your eyes and let the guardian spirit in your pendulum enter your body.
Step 3:
Once it is inside your body feel it in your fingers and point toward your target, it will be wrapped in ropes of spiritual energy.
Step 4:
Once you have captured it and ''Bind'' has full effect you can now change the spirit into a ball form with chains around it.
Step 5:
The ball can now be put somewhere, make sure that where you put it will never be opened again.
WARNING! The spirit can get out if your will is weak.
*Note: when I mean the spirit into a ball with chains around it, I mean that in terms of visualization, it will still be a spirit with the ''Bind'' it just makes carrying it easier for you rather than thinking your carrying a spirit.
-Creux
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#4250 - Sealing Using a Pendulum
*Note: I put two items as optional, these items were used by my group during some spirit seals we had done.
Using the pendulum locate the entity you are looking for. *Note: This is not to play around with them, you only do this when the spirits are violent.
Once you have located them make sure that the room is closed so they cannot escape. From here there will be two different ways, one is for the advanced without the bottle and match sticks.
This is for the advanced people, they can use a skill called "bind" this is like a way to rope the spirit, it is a hard and rare skill, we had discovered this last year during a sealing.
Once the target is "binded" seal it in a desired area, we normally seal it in an abandoned building with a locked door which no one opens so the spirits don't get out. *Note: Those are for advanced people with the ability of "bind"
This is for those with a glass bottle, you set the bottle down and ask your spirit guardian to place the target into the bottle, you then light a match stick and place it inside the bottle, close it and if the fire doesn't go out you have captured it. Store the bottle somewhere safe where the spirit can't be released.
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Last edited on Apr 22, 2017
Part of the Spell Casters Library.