7146 Spiritual Spells from Spell Casters
- Abundant Pantry Spell
- Azaraph
- Flame Song
- Summon a Dragon
- Elemental Amulet: Fire
- Demon Banishing Spell
- How to Find Your Element
- Super Powers
- Get Me Warm
- How to find your Spirit Animal
#3891 - Abundant Pantry Spell
Now hold your hand over all the components that you need and speak the following:
''Sweet gods of my heart and my faith,
Bless this craft I weave in this time and space.
Give your gifts of abundance to that which I make,
See to those I give this gift are blessed, this I state.
Sweet and generous gods of my love and heart
fill and keep the home abundant as much as a shopping mart.
Let them never starve nor ever be in need,
This I beseech of you, so mote it be.''
Now take the food you wish to donate and place it in the basket. Make sure it is non-perishable foods. (no meat, poultry or fish. Nor foods that will go bad fast) Then wrap the plastic wrap about it. With the gold ribbon tie the green plastic up with nine knots. As you do chant the following:
''One, two, three,
Abundance come to thee/me.
Four, Five, Six,
Abundance to ____ now afix.
Seven, Eight, Nine
Abundance now by thine/mine.''
Place the basket on your altar or work space, between the three candles. Then light three candle. Repeat this chant for each candle as you light them:
''Let my offer of sharing and caring expand.
This I ask most humbly.''
Now sit and meditate on the basket. See the energy from the candles bless the basket of gifts with the power of abundance. At the same time, feel free to change the basket as well with more energy.
Repeat this ritual for three nights, moving the candles closer to the basket each time. Just not too close to set the basket ablaze.
Now give the basket to someone you know who is in need. As they open it, the energy will release from the basket and fill their home with abundance.
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Last edited on May 02, 2018
Part of the Spell Casters Library.
#3892 - Azaraph
'' Oh monks of Azaraph !
I vow to control my emotions and stay focused .
Grant me your power ''
Immediately start meditating for 2 minutes . While meditating , chant this -
'' Azharaph Metraeon Zhinthos ''
If u feel angry or sad or feel like u cannot control your emotions after completing the spell , chant '' AZHARARH METRAEON ZHINTHOS '' one or two times.
Note - if any of you think that I was copying Teen Titans , I got this spell at www.teentitans.in
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#3893 - Flame Song
Say: "From air to fire, water to stone, drop like thunder and burn"
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Last edited on May 09, 2017
Part of the Spell Casters Library.
#3894 - Summon a Dragon
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#3895 - Elemental Amulet: Fire
''Ashes, essence of fire,
Serve as an amplifier
For this amulet''
Suspend stone over flame and chant thrice:
''Red stone, color of fire
As my element is the same,
Imbue this rock with (candle attribute)
And be active when I call your name.''
*choose name*
This amulet works best if your element is fire.
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#3896 - Demon Banishing Spell
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#3897 - How to Find Your Element
Fire/candle-earth/leaf-silver bowl of water/water-white feather/air
Then visualize orbs of light coming out of the object. An orb of flames comes out of the candle's fire. An orb with a forest/ leaves comes out of the leaves. An orb of deep blue water comes out of the silver bowl of water. Lastly an orb of swirling clouds comes out of the white feather.
Then chant: I seek my element. I am one with all. Tell me who I really am, within and out. Fire, Earth, Water, Wind. Who is my element? Element of mine, please come forth and give me a sign.
You will see either a separate vision or see one of the elemental orbs come forth towards you. Remember what order the elements go in so you can tell which element is yours.
May the elements be with you,
-FlamingLeo1
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#3898 - Super Powers
Inhuman nature
The character belongs to a class of wholly or partially non-Human beings for whom superhuman capabilities are typical and/or natural. This includes, but is not limited to, characters that are aliens, Demons, Gods, Vampires, Werewolves, or hybrids.
Object-based powers
Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands
Mutation
These powers are a direct result of some form of either induced evolution or natural selection, usually manifested during adolescent puberty when other mental and bodily adaptations take place.
Energy sourcing
Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use
Qi
Many characters who train in martial arts gain superhuman capabilities by learning to harness chi or some form of life energy. This type of method generally provides extraordinary strength, speed, durability and reflexes. Also often used for superhuman awareness, energy blasts elemental powers and sometimes invulnerability
Magical powers
This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks not all "magical" superpowers are actually supernatural, but are based on alternative or futuristic "science". For instance, Moon Knight's strength, endurance and reflexes are enhanced depending upon the phases of the moon.
Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye
Superpower interaction
This section refers to the ability to manipulate or otherwise interact with superpowers themselves, not "power" such as electrical power or gravitational power.
Power augmentation
Ability to enhance or weaken the powers of others
Power bestowal
Ability to bestow powers or jump-start latent powers
Power mimicry or absorption
Ability to copy or absorb another's powers or skills
Power negation
Ability to cancel the superpowers of others
Power sensing
Ability to sense or recognize superhuman powers
Personal physical powers
Powers which affect an individual's body
Acid generation
Ability to generate acid can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).
Animal mimicry
Ability to take on the abilities of certain animals
Biological manipulation
Ability to control all aspects of a living creature's biological make-up This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions
Body part substitution
Ability to replace one's limbs or other body parts with those of another
Bone manipulation
Ability to manipulate the bones in one's own body This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication (physical)
Ability to create physical duplicates of oneself
Duplication (temporal)
Ability to bring past and future versions of oneself back to the present
Echolocation
Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense
Fire breathing
Ability generates gases from the body and exhale fire from the mouth.
Healing factor
Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects
Invisibility
Ability to render the user unseen to the naked eye and/or other forms of perception
Invulnerability
Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence
Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts
Superhuman longevity
Ability to live longer than a normal human
Matter Ingestion
Ability to consume any sort of matter without any ill effects on the user
Merging
Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being
Pheromone manipulation
Ability to generate and control pheromones which may have various effects
Poison generation
Ability to assault others with one or more varieties of toxins, with widely disparate effects
Prehensile/animated hair
Ability to animate and lengthen one's hair
Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to This effect can be permanent or temporary.
Self-detonation or explosion and reformation
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of higher amplitude than a normal human
Vortex breath
Ability to inhale/exhale with superhumanly powerful strength This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
After you pick 30 or less powers say: "Power of the sun give me the ability(s) of (chose your powers) with this/these power(s) I will protect the world and I will have these powers forever with no weakness this is my will so mote it be"
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Last edited on Nov 17, 2019
Part of the Spell Casters Library.
#3899 - Get Me Warm
Clear your mind. Think of a warm place. Imagine that you are there. Now you need to chant:"Mighty God I wish I was here and warm. This is my will so mote it be."
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Last edited on May 07, 2017
Part of the Spell Casters Library.
#3900 - How to find your Spirit Animal
Get into a meditative state.
Imagine a calming and open place. Here are some examples of what to imagine:
A field / underwater breathing calmly / in a forrest / beside a river / in an open plain
Once you have decided on where to be, take in everything. Hear the water, leaves, or wind moving. Smell the scent of fresh air, the water, or the scent of the plant/tree. Feel the grass/dirt/water around or beneath you. Try to see every little detail you can.
In your mind, mentally take a breath and taste the air. Then call out something like this;
''Spirit animal of mine, please show yourself and allow me to get to know you. This is my wish to meet you'' anything like that works. But you must always be respectful and say please and use your manners like please and thank you. It does not always work for everyone the first time.
You and your spirit animal should be able to talk telepathically to each other. Ask him or her simple questions like ''how are you?'' And '' can you tell me a little bit about yourself? ''.
Make sure you ask them for their name.
Once you have finished your session with them, thank them for meeting you and allow them to leave. You can either meet them through meditation or astral projection (if you astral project to meet them, meditate and tell them about that first so they can meet you there).
Not all spirit animals are serious. Some can be playful and fun, but still teach. But it all depends on the animal and their personalities.
It's nice to contact them at least twice a week. If you don't, they'll feel like you don't need them anymore, and they'll probably not meet with you anymore for being so disrespectful.
-FlamingLeo1
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Last edited on Jan 22, 2019
Part of the Spell Casters Library.