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i think this is important
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Post # 1
I think it would be of much help if anyone posted an article of what exactly is each kind of magic. What are they for? Is it Black, White, Green? Information like that...I think it would make it a lot easier for people
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Re: i think this is important
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Post # 2
okay here it goes its from the book called "basics of magic" Compiled By:
Dominick
"Espiri"
I hoppe it helps

White Magician:The White art practitioner has among the easiest arts to advance in. The idea behind it is simple: statis and purification.
"Negentropy", as it has been called. Purity and the harnessing of power to the most refined level is the ultimate goal of advanced white magic.
The main focus for you, as a caster of this sort now, would be to learn the basic uses of herbs, oils, runes, and stars, moving eventually to the
highest power of White Light. These former references can be used to find sources of White Magic information, though they are meaningless
within themselves. The creation of familiar spirits is a topic that some choose to study as well when wishing to learn about purification and delicate
control over one's environment. Incidentally, they are also useful for locating information and prompting the caster in the right direction while
studying. The more advanced caster may wish to create a magical "node" in which they can exercise absolute magical authority when they need to. A
node is a concentration of magical energies into an area for experimental or emergency purposes. This favoured method of practice is an ethereal
saturation of a given area with the energy that is known as "White Light", famous in the New Age movement, and is the basis for White Magic
spells. The caster can shape the magical auras of the trees, rocks, plants, and other items to concentrate on a nexus, thereby making it a magical
focal point for them to continue their work. Often considered a form of protective magic, it is not limited to offensive or defensive strictures.
The applications of white magic, as with every other caste magic, are manifold. Learning how to neutralise an area and experiment with cleansing
an area of magical influence is one of the most famous aspects of white magic, along with the ability to mute the spells of other casters or to calm
natural mystic phenomenon. The White Mage can be a powerful practitioner with far-reaching influence on their world. Enjoy the excursion into
the white, protective, and healing arts.

Black Magician:The black magician is one of the most infamous in occultism. The rumours and tales of their dark art and their insidious practice
covers everything from evil deities to sacrifice, similar to the stereotype of the Satanist, though in a more tribal sense. The fundamental essence
of black magic is similar to the common concept of entropy. The main thing to focus on at all times when practicing an art like this is attaining
tangible or noticeable results. Do not just assume that anything has ever happened. One of the unfortunate stereotypes that follows black magic,
aside from the perverted rituals of amorality, is lack of ability due to the mass influx of those interested in reaping the negative attention and
shock effect. Because of this, I strongly advise practitioners to be diligent in their studies and casting and not allow the mystique to overwhelm
pragmatic rationalism. Be sure that if you cast a degrading spell that something (perhaps not even your intended target) has deteriorated,
shifted, or something to that effect. In the beginning, stick to simple spells that have only one mechanism to concentrate on (i.e. Things which are
simply cause and effect, not manifest only after a chain of domino lesser effects). It must be done that way at the beginning or else future
results run the risk of being crippled or barely noticable. Later, refine the amount of energy and the focus control thereof through experience.
Focus on one type of magic at first, such as erosion. Do not attempt to begin by casting shielding and corrosive spells back to back, or alternating
between physical effect spells and various hexes. Try to perfect one thing and then move on to something else. The Black Magician is to always
increase their repertoire of destructive spells, but only after having attained some degree of proficiency in past attempts. Always seek out new
spells and of a different sort. Do not be discouraged, even after a few minimal results (if it really comes down to that). The black mage has quite a
reputation to live down, but it is nothing that stolid study can not solve.

Psi Mage:A Psi Mage has one of the most taxing arts of all, not because it is somehow intrinsically more difficult to perform, but because of
psychological damage and the potential for severe self-delusion. Take some time to honestly consider how this skill will be used before temptation
is staring you in the face so as to avoid moral qualms and crises. This all ties back to the The Three Questions of Magic presented on the first
Beginning page, but it is most critical for a psi mage to know themselves before attempting to know the mind of others. Psi Mages focus on the
mind with an approach not incredibly common in occultism anymore known as Zen. The quieting of one's own mind allows for interpretation of the
emmanations of another's mind, and which in focus the psi mage must attempt to either bore through their own mental noise by some kind of force
or to simply quiet themselves. Self-control by attaining a zen state seems to be the favoured method of the advanced psionicist due to the results
it can bring. Many mages begin by attempting "charming" type spells in which the caster attempts to magically win the loyalty of another by
empathically or telepathically touching their mind. It is an advanced type of telepathy and empathy which allows the mage to truly understand
their surrounding beings and be able to live at one with them. Also, this highly psychic tendency usually allows the skilled Mage to bring peace to an
otherwise turbulent situation, or subversion and discord to what would otherwise be a serene and coordinated place. Once tuning in with the minds
of another, the Mage becomes sensitive to the thoughts of those around them, sensing emotions more vividly, and suspecting feelings that are
masked from others. Their magical abilities flow from understanding "the occult and hidden virtue of things" (as Solomon would say). To work
seamlessly within their environment so as to cast a spell without disrupting natural order is a high power of the Mage, and that which allows them
a peaceful existance wreathed in potent mystic workings. Using the sensitive arcane powers of Psi Magic, one may soon find that their lives
become child's play compared with the the hardships others must simply endure. As adversity arises, the Mage will find themselves able to avoid
most or all of these dilemmas (save for the obvious ones, like death) and thus spare a great deal of pain and frustration.

Nature Mage: The Nature Mage is part of their environment. Their intimate bond with nature affords them priveleges in communication and
sensation that most people will miss out on -- things which can be beneficial to the mental or physical well-being of the caster in certain
circumstances. The most curious thing about nature magics is the view that many of them tend to adopt concerning their position in the universe.
Their cosmology tends to turn to a neo-wiccan or druidic stand-point, declaring themselves as one with the grand order of nature and born of the
earth. Harmony and balance tend to be something strived for as well. With lesser emphasis on harmony, which tends to sway in accordance with the
personal preferences of the caster, balance seems to be a universally key issue among nature mages. Finding their place in the world and in the
cosmos by communicating with the earth, earth spirits, or the spirit of earth itself are among the many methods used. There are historical
reflections of these methods in the druidic traditions of grove growing, the shamanic tradition of vision quests, and the ancient Greek methods of
talking to the sprites of individual trees, stones, and areas. roves inhabited by many famous spirits of the trees such as the nymph, dryad, sprite,
pixie, and the Green Man (who was somewhat of a patron deity to the druids, at one point) and others, the Nature Mage may be granted boons
for their adept sensitivity and care for their environment in many literatures, and it is a continued habit of the modern nature mage to try to
not excessively disturb their surroundings. For a Nature Mage, being in tune with nature and harmonious with all things is the highest calling. Their
sensitivity to the "qi of plants" allows for understanding beyond the norm and a will to discover more of the world around us. The stolid druid, the
solemn shaman, and the wise mystagogue are all part of the traditions of nature magic which live on in modern practice.

Enchanter:Enchanters has been given too little credit for their work throughout history. Often lumped in with standard witchcraft, herbalism, and
other forms of magic which were popular at the time, Enchantment truly does deserve a place in the occult realms as a separate and complete
artform within its own right. It has often been seen in story, song, and in occult literature. Quite simply, the skill of an enchanter is to affect the
properties of common material objects in such a way that they naturally bring a specified kind of result. Colloquially, enchanters have used a
western five-element system to explain the potential imbued properties of any given item. Enchanting tends to be a waylaid art in favour of
others because many people simply forget that it exists. It is not seen as being so flamboyant as many of the other popular arts -- specifically as
being something you do not use on the spot -- though its uses are manifold and every bit as quick as any other art. One of the confounding factors
of this art is the reason that many people attempt to get out of ritualism at all, however: reliance on items. The potential for enchantment of
common items, as opposed to the mythical amulet and talisman, is often forgotten and tends to leave one's view of the art as a rather restrictive
side-line interest rather than a topic to devote one's studies to. Despite that, there any many things that the enchanter has access to that can
make the art one of the most practical available to occultists. The problem with most Enchanters is that they: a) Don't keep a useful Book of
Shadows. b) Aren't result oriented. If you are an Enchanter, please do the opposite of the two points previously mentioned. An Enchanter has to
look for physical results in the creation of magical objects, such as talismans, amulets, tools, etc. If an item is charged with a fire blessing (let's say
it's a glove), be sure that it is capable of keeping the wearer warm. If it isn't 100% effective, the spell can be refined. Keep a record of the
procedure used and the result reaped. This Enchanter's journal should be of sufficient detail that you can refine your magical workings to the
point that even the most extreme results of the most complex enchantments are available whenever they are needed. Another dangerous pitfall
encountered by Enchanters is over-enchanting or using a previously enchanted item. Never charge an item with two opposing spells or with more
than four enchantments total until an understanding of the intrinsics of the elemental magics has been achieved. The ethereal backlash from overenchanting
an item is sufficient to cause great harm to the one so unfortunate as to be in the way. An item enchanted with two opposing charges
is considered a cursed item. It is dangerous to the user, and usually everybody in the area too. Barring the creation of a cursed item, however, the
Enchanter has an interesting and incredibly useful system to employ magic in their daily life.

Elemental Mage:The goal of an Elemental Magician, at this point, is to become familiar with the conduction of elemental energy. These are the
very real and tangible energies that we deal with on an every-day basis. Hot, cold, kinetics, and stasis -- they all play a factor in the control of
the physical elemental weather patterns and fluxuations that carry on around us in life. Water, air, heat, and mineral are all under the dominion
of the accomplished elementalist. These types of energy are the most readily apparent type of all but also, bar none, among the most difficult to
use. Elemental Magic focusses on the concentration and surging of these energies to achieve a specific purpose in accordance with the nature of
the specific element being dealt with. Air tends to be the easiest to control since, by its very nature, it is always in a state of change. Earth
tends, also by its nature, to be the hardest thereby resisting the will of the magician. The "trick", so to speak, of Elemental Magic is to learn what
personal techniques or methods work best for you to get the element in question to obey.

Diviner:The Diviner's main job is to find out what's going to happen. There are so many varieties of exactly how to do this that there will be no
advanced page of this art. It is just too varied and difficult to pin down. As a general guideline though, Diviners use a physical medium of some sort
to find out what they can about the future. Every form divination imaginable is out there for the taking. Among many many other types of
divination are the use of clouds, tarot decks, runes, water, fire, earth, wind, sand, sticks, rocks, birds, cats, dogs, spiders, bones, intestines, blood,
insects, weather conditions, feces, fingernails, palms, finger prints, the infamous crystal ball, head bumps, eye orientation, candles, saliva, spirits,
fairies, sprites, hair, urine, body measurements, tea leaves, auras, dreams, wax drippings, stains, tooth alignment, eating habits, birthdays, zodiac
signs, and a myriad more than I have room for on this page. Each Diviner has a different way of telling what will happen, but the basic gist is that
regardless of how they do it, they do it. Diviners are often employed by magicians who have no divining power of their own to see what primary,
secondary, tertiary, quaternary, etc. effects a particular spell will have on them, their friends, their target, etc. In the technological age, many
people use online divination methods, such as the ones offered at Facade.Com. These sorts of services are everywhere, and can sometimes be
helpful. Usually, it is best to take your future divining needs to a real diviner though, not a randomizer-based computer program (although many
people see the computer as an equally legitimate form of divining). Books on fortune and future telling abound. One does not have to look far to
find a place to learn Divination.

Summoner:Summoners have no limitations to their advancement except experience. The ability to call, at first, lesser terrestrial spirits is where
every Summoner starts, eventually moving higher and farther than before with each progressive summon. Some focus on a specific type of earthly
spirit, and some just summon whatever is nearby -- either method is acceptable. The power of the Summoner lies in a mental purity that can not be
matched; the ability to sheild one's mind by constant self-discipline and concentration on mental stamina/ability to concentrate unbroken is key.
After a short while of experimentation, different types of entities, be they angelic, demonic, olympic, or otherwise, can be summoned with little
or no trouble at any given moment. To perfect the art of spiritual synergy is a draining one, but without question Summoners can still hold their
own as one of the most powerful types of caster available.
Healer:Healer's are channelers of the body's energies. The Healer is a realigner of magical forces to the benefit of a living being. The theory is that
when the physical body is cut the ethereal body is cut as well. Both wounds will eventually heal but the ethereal cut is usually untended to. The
Healer must feel the energy of the wounded, "soften" it, and mold it back into alignment with the rest of the body. Once the ethereal body is
healed, the physical body will quickly follow. By the same token, the Healer can create wounds as well by disaligning the ethereal body of a target.
This is rarely done, as a Healer is almost always interested in health and life (or else it's more common that someone interested in injury takes up
Necromancy instead). The healing is usually not instant, but it is extremely fast. Nothing short of practice will improve a Healer in this art.

Necromancer: The art of the Necromancer is one which begins with the most simple goal: Understand the nature of Life and Death. However simple
it starts, though, that goal instantly imposes a very complex nature on the practitioner. The Necromancer's prime energy is the Death Essence
and the study of the energies present at death or during frailty is the beginning of knowledge. As the Necromancer becomes familiar with the
twisting ethers of decay, it becomes apparent that one cannot escape their influence even as a practitioner. With the passing of time, the
Necromancer gains an understanding of the true cycles of life, the afterlife, the netherworlds, and passingly even of the celestial realms. The
study of disease, decay, illness, and of the nature of the soul will contribute to a full understanding of the nature of Necromantic Cursing. Also,
after continued experimentation, servitors become a possibility. At the end of the line, the Necromancer learns the possibilities of soul
manipulations and experiments of that nature. It is the appreciation of Death, and an admiration of the silent beauty of a life complete.

Sorcerer:The Sorcerer's dilemma is to shape, literally, the entire world. Everything in the life of a Sorcerer is fair game for modification. By
modifying components of one's life with some of the unique powers available to a Sorcerer, the whole may be changed as the practitioner deems
fit. A proactive modification of the world, the minds of those around, and in the spiritual realm leads the Sorcerer, ultimately, to the realisation of
many goals which would be otherwise unattainable. By studying the methods of the mystic arts, one can begin to see a pattern emerge of why
some proactive spells work and why some won't. The Sorcerer is aware of this pattern and works to perfect weaving it into their spells. Though
usually dark arts, the Sorcerer also delves into some white arts for the ability to induce proactive change on their surroundings. Ventures into the
Twilight realm prove the power of these other worlds and their impact on the mortal realm.

Wizard:As the Sorcerer, the Wizard uses changes in the environment to shape their reality. The difference is the energies used and the method
they are employed. Instead of forcing their will on the environment, the wizard takes a more scientific edge to their use of power and examines
the intrinsics of the interactions between the Astral Plane and this plane. Instead of creating changes and making things bend to them, they take
normal physical circumstances and try to work within those confines using a magical touch. Things that already exist will simply be given a magical
"spin" and be allowed to continue by altering their astral form, thus making all the magics of a Wizard seem odd but natural. If a ball would normally
roll straight, the Wizard would only make the ball veer left or right, not stop it in motion or whatnot. This extremely coy and natural form of
mystic power is truly the spirit of "occult".

Celestial Magician:The Celestial magician takes many forms in the occult and religious world. There are a great many magicians of this sort who would
not even consider themselves casters, but the fact remains that it classifies as occult phenomenon. The power of the Celestial caster is in
otherworldly entities. Drawing from famous god-figures like the traditional Christian God, entities like Nuit, the Egyptian gods, the Roman gods,
or any combination of any series from any culture of non-terrestrial higher self-sufficient beings is what defines the use of Celestial magic. The
power of supplication and communication or understanding of the higher beings renders change on the natural world by the will of these
creatures, sparked by the requests of their followers, much like standard prayer and peace offerings to the gods. Native American beliefs are
largely Celestial magic, modern Christianity is deeply a Celestial magic religion, and many variants thereof. The key, in this art, is to find what the
entity in question desires, and then to bring change to the world by using the deity's might and wisdom.
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Re: i think this is important
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Post # 3
Most people on here generally don't describe magick as a colour, but yeah I can see where you're coming from.
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Re: i think this is important
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Post # 4
Merry Meet Alekzandra.

If you look at the top of the page there is a lead called "articles" and I found so much that was of help to me there too.

If you google each type of magick you can also learn a lot about them or read books.

Hugs
Rowan
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Re: i think this is important
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Post # 5
magick has no color.

most people use the same energy to cast a healing spell or a find a job spell as they do a curse.

Luzifer
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Re: i think this is important
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Post # 6
thanx a lot...I didn't mean magick has a specific color, but some people define them by colors...but thanx ^^
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