15 Life Spells from Baron La Croix
- Wish spell
- To Gain Money
- Fertility
- Boss Fix Powder
- Voodoo Doll Spell
- Laws of Magic
- Soul Eater Spell.
- Spiteful Demon of Torment
- Payback Spell
- New Moon Money Charm
#1 - Wish spell
Light the candle.
Take the parchment paper and draw a pentagram in the middle of it. Now write down your wish in the middle of the pentagram
Then fold the paper a few times and seal it with the dripping wax from your candle. Place the paper in a drawstring bag along with any wishing herb. Keep the bag on your altar.
''be careful what you wish for.......''
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#2 - To Gain Money
Do this on a Sunday, during the waxing moon phase.
1.Inscribe your need on the candle (keep it real)
2. Place the candle on the flat stone.
3. Sprinkle the comfrey leaf around the stone.
4.Light the candle.
Let the candle burn out, all the time concentrating on your need.
(Can be repeated monthly)
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#3 - Fertility
First, light the candles and the incense and chant: "I beg of you Goddess hear my plea: fulfill my wish and fulfill my need. Bear new life into my womb, so happiness can adorn my home. As I will so mote it be, with no harm come back to me".
Say this spell as many times as you see fit, and when finished blow out the candles, but let the incense burn and let the spell leave with the smoke.
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#4 - Boss Fix Powder
Combine it with some shredded newspaper. again making sure that is your bosses actual paper and that they have touched it at some point.
Add some Chili powder and grind all the ingredients together into a fine powder
Make sure that the powder is fine ( I suggest using a coffee bean grinder) this is intended to be a very discreet spell. Your boss already doesnt like you remember.
When the opportunity arises, sprinkle just a tiny bit on or around your boss's chair. If that's too much of a risk, drop a little over the threshold of the office so that he or she will inevitably step over it.
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#5 - Voodoo Doll Spell
I command you, I control you.
I command you, I compel you.
I command you ,I compel you,
I command you, I compel you
Hear my voice!
For what thy enemy has done to me so shall my pain come to them.
Hear my voice, The pain you have caused me I shall cause thee!
Take Needle, Candle ect, and Inflict pain to thy Doll.
Repeat if needed.
(Note this will not kill thy enemy they shall only feel joint pain, stinging, Hot, Cold or whatever you inflict upon them. A more powerful Doll spell will be added later on,)
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#6 - Laws of Magic
(Understand that with these laws come the Key to Magic.)
The Laws are as Follows.
The Law of Knowledge
Self-Knowledge
The Law of Names
The Law of Words of Power
The Law of Association
The Law of Similarity
The Law of Contact or Contagion
The Law of Identification or imitation
The Law of Synthesis, or the Law of Opposites
The Law of Polarity
The Law of Balance
The Law of Infinite Data
The Law of Finite Senses
The Law of Infinite Universes
The Law of Pragmatism
The Law of True Falsehoods
The LAW OF KNOWLEDGE
This is probably the most widely used law, and probably encompasses all the others in some way. The basis of this law is that understanding brings control. The more that is known about a subject, the easier it is to excercise control over it. Knowledge is power.
The LAW OF SELF-KNOWLEDGE
An obvious derivative of the LAW OF KNOWLEDGE, this law carries additional connotations, as a mage who does not have knowledge of himself does not have knowledge (and therefore control) of his own magic. This law is one of the reasons "evil" mages are very rareÃÂa dedication to "evil for evil's sake" is usually due to a lack of introspection and awareness of oneself. It is difficult to do harm to others when you understand fully what that kind of harm would do to you. Know thyself.
The LAW OF CAUSE AND EFFECT
A simple scientific understandingÃÂif exactly the same actions are done under exactly the same conditions, they will be associated with exactly the same results. Magicians have at least as much belief in cause and effect as modern physicists do, they just realize that a good ritual, like a good theatrical performance or a good bread recipe, isn't always predictable. In truth, a spell involves so many variables, that controlling or even understanding them all is impossible. The key to magical success is learning which variables are the most important, and how to keep them constant. Control over the variables is icing on the cake.
The LAW OF SYNCHRONICITY
Two or more events happening at the same time are likely to have more in common than the merely temporal. Very few events ever happen in isolation from other events. There is no such thing as a mere coincidence.
The LAW OF ASSOCIATION
If any two pattern have elements in common, the patterns interact "through" those common elements, and control of one pattern facilitates control of the other(s) depending (among other factors) upon the number of common elements involved. This is a very important law, up there with the LAW OF KNOWLEDGE.
The LAW OF SIMILARITY
Having an accurate physical or mental representation of something facilitates control over it. This one is fairly obvious in its usageÃÂhaving a model, picture, or other representation of your target (like a voodoo doll) gives you power to effect the target. Look alikes are alike.
The LAW OF CONTAGION
Objects or beings in physical contact with each other continue to interact after separation. Everyone you have ever touched has a magical link with you, though it is probably pretty weak unless the contact was intense and/or prolonged or repeated frequently. Magical power is contagious. Naturally, having a part of someone's body (nails, hair, spit, etc.) gives the best contagion link.
The LAW OF NAMES
Knowing the complete and true name of an object, being, or process gives one complete control over it. This works because a name is a definition (yes, even "Harold", "Marie", "Kunte", and "Jasmine" were at one time) as well as a contagion link, and an association (if you call something the same name over and over, that name becomes associated with the thing). This also works, because knowing the complete and true name of something or someone means that you have achieved a complete understanding of its or their nature. This is why, in most pre-industrial cultures, people are given "secret names", as well as "public names", and why the sharing of a secret name is such an act of trustÃÂbecause the secret name is considered to be very close to, if not identical with, the person's true name.
The LAW OF WORDS OF POWER
There exist certain words that are able to alter the internal and external realities of those uttering them, and the power may rest in the very sounds of the words as much as their meanings. Many of such words are names, though the meanings may have been lost or forgotten. Very many magical tools require words to be inscribed upon them and/or said over them during their construction and/or use.
The LAW OF PERSONIFICATION
Any phenomenon may be considered to be alive and to have a personalityÃÂthat is, to "be" an entity or being. Anything can be a person. Most weather mages personify the winds and the clouds, for example, and thus find focusing their magic on the atmosphere much easier to do.
The LAW OF INVOCATION
It is possible to establish internal communication with entities from either inside or outside oneself, said entities seeming to be inside of oneself during the communication process.
The LAW OF EVOCATION
It is possible to establish external communication with entities from either inside or outside oneself, said entities seeming to be outside oneself during the communication process.
The LAW OF IDENTIFICATION
It is possible through maximum association between elements of oneself and those of another being to actually become that being, to the point of sharing its knowledge and wielding its power. This is the law that controls most lengthy or permanent possession phenomena.
The LAW OF PERSONAL UNIVERSES
Every sentient being lives in and quite possibly creates a unique universe which can never be 100% identical to that lived in by another. So called "reality" is in fact a matter of consensus opinions. This law is nowhere near as obvious as the other laws in its applications, but if you can figure some out, you can use it.
The LAW OF INFINITE UNIVERSES
The total number of universes into which all possible combinations of existing phenomena could be organized is infinite. Anything is possible, though some things are more probable than others. You might consider this to refer to the "alternate probability worlds" of science fiction, but it also has a much wider application.
The LAW OF PRAGMATISM
If a pattern of belief or behavior enables a being to survive and to accomplish chosen goals, then that belief or behavior is "true" or "real" or "sensible". If it works, it's true. Another rather obscure law, but it does have some very useful applications.
The LAW OF TRUE FALSEHOODS
It is possible for a concept or act to violate the truth patterns of a given personal universe and still be "true", provided that it "works" in a specific situation. If it's a paradox, it's still probably true. This law is basically useless, except to justify use of the above three laws without screwing things up in your version of the real world.
The LAW OF SYNTHESIS
The synthesis of two or more "opposing" patterns of data will produce a new pattern that will be truer than either of the first two were. That is, it will be applicable to more levels of reality, and this new pattern may not be a compromise, but may be something rather new indeed.
The LAW OF POLARITY
Any pattern of data can be split into (at least) two "opposing" characteristics, and each will contain the essence of the other within itself.
The LAW OF OPPOSITES
A sub-law of POLARITY. The "opposite" of a pattern contains information about that pattern, by providing information on what the pattern is not. Thus, control over a pattern's opposite (or close to it's opposite) facilitates control over the pattern itself. (Note that this one I alone take the blame for, as it is my own extension of POLARITY and SIMILARITY)
The LAW OF DYNAMIC BALANCE
To survive, let alone to become powerful, one must keep every aspect of one's universe in a state of dynamic balance with every other aspect. Extremism is dangerous, as the extreme being becomes so associated with the extreme aspect, that they lose the ability to avoid that aspect at all. This is another reason "evil" mages are rare, as continuous association with pain or death will cause a mage pain or death, ending the mage's ability to continue actively with "evil". This is also why "good" mages, especially healers, tend to live a long time.
The LAW OF PERVERSITY
Sometimes known as Murphy's Law. If anything can go wrong, it will, and in the most annoying manner possible. Magical associations sometimes operate in the reverse of what was desired, and meaningful coincidences are just as likely to be unpleasant as pleasant. Even if nothing can go wrong, some element of the universe may change so that things will go wrong anyway. Whether we like it or not, the gods (or fates, or what have you) do have a sense of humor. Emotionally healthy mages have less problems with this law than others do, as the mage's own subconscious mind is probably a major perpetrator of this law.
The LAW OF UNITY
Every phenomena in existence is linked directly or indirectly to every other one, past, present, or future. Perceived separations between phenomena are based on incomplete sensing and/or understanding.
(Submitted by TwistedPig.)
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#7 - Soul Eater Spell.
Scatter the bones do so at the time you repeat that line. Introduce the picture of the enemy.
Chant.
''Ashes to Ashes, dust to dust Twist and bend the bones to bust I scatter these bones, these bones full of my rage Take them as an offering to bring thy enemy pain I see thy enemy before me now I bind him, crush him, and knock him down With these bones I now do crush Grind thy enemies into dust With the eternal fires out of control With this curse I take thy soul This is my will let it be done.''
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#8 - Spiteful Demon of Torment
Set up your circle to begin. After doing so, place the object in the middle of the triangle. The circle is meant to protect you while the triangle is to keep the summoned spirit within. Place your item and call forth a demon like so:
"Come forth I summon you, I beseech you. Come forth to our realm. I offer you sanctuary here where you may carry out your evil deeds upon thy enemy. Harm them as they have harmed me. Come to this object I have chosen. In acceptance that you do not harm me but the one I have called you forth...Now come demon! So mote it be!"
After doing so cleanse the circle and the demon should remain in the stone, etc or whatever you have used. After this plant the object in your enemies house, locker, etc.
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#9 - Payback Spell
Light the candle, concentrate on the person and your intent.
Light their picture or the parchment paper with their name on it in the flame of the candle, and let it burn in the fire proof container and say the following(while it burns):
''Before this day is over, before this night is through, whatever you have done to me/others (insert the intendeds name ), will come right back to you''
Now after the ashes have cooled, place them in your power hand, face the direction of where the intended person lives and blow the ashes toward them.
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#10 - New Moon Money Charm
''New Moon, New Moon,
Cosmic stars and sonnets tune!
On this night of your re-birth,
Bless me with prosperities hearth!
Plant the seeds ,let them sow,
Into fruition,fortune grow!
Grant me a wide fortunous field,
With your power,riches yield!''
Take a little of the candle wax from both candle and drop onto your photo. Place the lodestone or magnet into the mold. Place that fixture into the gris-gris bag. Hold the paper money into your hands and chant:
(Chant 3 times!)
''Paper Money come alive,
Let my fortune start to rise!''
Place the toy money into the gris-gris bag,and pull the strings shut. Pass the Gris-Gris through the smoke from the incense and say:
'' Harming none, on its way,
Bring me fortune here to stay!
Across the sky,heaven and earth,
Harvest me money, this nights re-birth!''
Carry the gris-gris with you always! fortune shall find you.
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