7128 Spiritual Spells from Spell Casters
- Art of the Feline
- Disable a Machine
- Enchantment for Anything
- To Steal A Soul
- Calm Down
- Wolf Gardian
- Achieve Mermaid powers
- Basic Protection
- Perfect Attraction
- Basic Protection.
#4161 - Art of the Feline
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#4162 - Disable a Machine
Circle around the machine at midnight and hold hands. The leader says, "I, (name of leader), Mage of (name of town), Mistress of the portents of Good, which are as the trunk and branches of my Soul, have turned toward thee. How I have established thee! How my grateful tears have nourished your roots. How highly I have sung your praises! In the name of the mulberry, the beech, and the tulip, in the name of the locust, ash, and witch hazel, in the name of the hemlock, larch, and box elder, in the name of the pine, the maple, and the oak, may you heed my cry! in the name of the eyes, the ears, the heart, the tongue, and body, may you deal graciously with me.
Great spirits of heaven and earth I beseech thee, All praises be sung in thy name, May you stand in our midst with the strength of the sun, In a glittering halo of fire. We bow to your wisdom, and pray you may grant The fulfillment our sole desire, And yield command of the transmuting flame, Your unquenchable cauldron of fire. May you grant us one orb of devouring heat, An inferno whose radiance you feed, And quicken the white-hot combustion inside, Like the life force that stirs in a seed. May this spark be exalted in pure incandescence, May you grant us one power this night, May you lift up the veil of your luminous world In one searing pinpoint of light."
Everyone chants, "bring down, bring down, one coal from your furnace" over and over until a white-hot ball of fire to hover in the air. When you do, silently chant, "Close this window, enlighten this fire, Unyoke its power in desire To place such might in our hands, And yield to our demands."When it combusts on the cab, you are done. Problem solved!
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Last edited on Apr 25, 2017
Part of the Spell Casters Library.
#4163 - Enchantment for Anything
Say once:
"Spirits of magic,
Let this (object) be,
A thing used magically,
This is my will,
Si I say mote it be!"
ABOUT THE AUTHOR
Last edited on Apr 24, 2017
Part of the Spell Casters Library.
#4164 - To Steal A Soul
This spell thrice
I summon thys soul from This ___________(Dna stats)
Send it to my hand and to feet take it to this cup and GIVE IT TO ME! So it is said so mote it be
Once you finsh this cup might feel weird. There is a soul in it. Do not drink out of it. To see what you can do with a soul mail me.
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#4165 - Calm Down
Just keep thinking in your head about the things you love or like. Then say:" I am (my name)I do not have to be this way" 5x
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Last edited on Apr 23, 2017
Part of the Spell Casters Library.
#4166 - Wolf Gardian
I am away from harms sight.
By wolf paw and wolf claw,
I call you hear this night.
Protect me from all wordly harm and those who wish it upon me.
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#4167 - Achieve Mermaid powers
Spell:
''Mermaids of the deep I want to be able to protect the seas and myself from danger. Grant me the power(s) of (mermaid powers you want, limit is up to 4 powers), so give me the powers! I shall be able to protect the ocean waters with these powers so make it me.''
Spell has to be said 3 times.
Firstly, you need to be outside. It has to be dark. Spell is not affected by any lunar phase although it is possible for it to work stronger or get even stronger control over chosen powers. I don't know, however, the one who made spell (LittleMissAni123) said lunar phases don't affect spell, neither in negative or positive way.
Okay, now that you are outside, make a circle big enough for a cup/bowl you use, to be in circle. Make it either out of rope, jump rope, even rocks or shells will do. Now that you made a circle, put bowl/cup of water in middle of circle.
Next, take paper and pen. On piece of paper write mermaid powers you want to have. Warning, ONLY mermaid powers will work. I will list all mermaid powers you can achieve by your choice using this spell, you'll find list down below with description of it. You can have minimum 1 mermaid power and maximum 4 mermaid powers.
Now, put the paper in water in cup/bowl you put in circle. After that, say spell 3 times.
Spell works morning after you have done spell, which means, you will get powers you chose this morning.
Powers
- Hydrokinesis - power that lets you move water at your own will, as well as expanding it, moulding it into a variety of shapes. With this power an owner can create balls of water , blasts of water or even geysers strong enough to lift people off the ground. This power has the limited potential to control water in other forms such as condensing ater molecules in the air or levitating ice (which means in hydrokinesis used in spell only allows you to control water's only one aggregate state; liquid).
In order to use this ability, put your hand out and make ''turning the faceout'' motion with your hand.
- Aerokinesis - upgraded version of ''Hydrokinesis'', power that lets you to control wind, create gusts of air and make windstorms.
As for hydrokinesis, in order to use this ability, put your hand out and make ''turning the faceout'' motion with your hand.
- Hydro-cyrokinesis - power that lets you to freeze water. This power can be used to freeze, cool down hot objects or even lower bodily temperature. It can be combined with hydrokinesis to create a ice ball. Disadvatage to this power is it can only freeze water and molecules of water present on certain object. This is power that lets you control one of water aggregate states; solid.
In order to use this power, just put your hand out.
- Cyrokinesis - upgraded version of hydro-cyrokinesis. Unlike in hydrocyrokinesis, user has the power to CREATE ice. Unlike in hydro-cyrokinesis, there is no need for water in order to make ice. Ice can be made without presence of any water.
As for hydro-cyrokinesis, in order to use this power, just put your hand out.
- Hydro-thermokinesis - power that alows you to boil water. This can be used to create steam , super heat objects or raise bodily temperature. This is the MOST dangerous power (along with pyrokinesis) because control can easily be lost and it can create so much heat and dryness that it can even easily dehydrate people or even create fire. There is a disadvantage to this power because although it can be heated, owner with this power has no control over its movement. This power alows user to control one of three water aggregate states; gas.
In order to use this power, you have to put your hand out and slowly (SLOWLY) make fist with your hand.
- Pyrokinesis - power to create fire and summon bolts of lightning. Upgraded version of hydro-thermokinesis.
As for hydro-thermokinesis, in order to use this power, you have to put your hand out and slowly (SLOWLY) make fist with your hand.
- Geldikinesis - power to turn water into jelly and make it soft.
In order to use this power, you have to put your hand out and spread your fingers.
- Substanicakinesis - power to harden water into a substance similar to crystal or glass. Upgraded version of geldikinesis.
As for geldikinesis, in order to use this power, you have to put your hand out and spread your fingers.
- Atmokinesis - power to control weather. Warning: I don't know if this power can be used in spell and will it work but this is mermaid power. I don't know exact hand motion for this power so I apoologize.
Any questions? Feel free to message me.
ABOUT THE AUTHOR
Last edited on Apr 23, 2017
Part of the Spell Casters Library.
#4168 - Basic Protection
Imagine a white light coming from your chest and as you do this give the light meaning. So long as you have the white light around you nothing can penetrate it.
ABOUT THE AUTHOR
Last edited on Apr 23, 2017
Part of the Spell Casters Library.
#4169 - Perfect Attraction
Blessed be.
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#4170 - Basic Protection.
Blessed be.
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