7163 Spiritual Spells from Spell Casters
- Apple Banishing
- Ritual of Immortality
- Kill Anger
- Banish Worries and Fears Candle Spell
- The Charm Of Making
- The Hooded Man
- Doors to the Mind
- Dry Bones Game
- THe Hosting Game
- The Bath Game
#2711 - Apple Banishing
Hold the apple in your hand and fuse the thoughts of what you are wishing to banish into the apple. After putting all your intention into the apple, engrave with a sharp object what you are wishing to banish, onto the apple.
Dig a small hole into the ground ( off of your property) bigger enough for the apple to fit perfectly. Before placing your apple into the ground, pour some salt into the hole (salt is used for purification and protection)
Then with the soil you used to dig the hole, fit the hole back smoothly and gently pat it flat. Clockwise, pour salt over the place of the hole
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Last edited on Mar 24, 2018
Part of the Spell Casters Library.
#2712 - Ritual of Immortality
Get out on a blood moon at draw a pentagram with the point of it south using the blood. Put a black candle on the south point red candles on the east and west points and white candles on the northern points.
Have one magical person at each point in order of purity (currupt bottom neutral middle, east and west and pure north) with each of them having a chalice filled the potion made with the herbs (in a different section). Light the candles and return to your spot.
Say this incantation in unison with the other people "As the blood moon rises, we call upon the unholy creatures of the night and princes of the underworld. We call upon you Satan and offer that in return of making us immortal we will serve you and all unholy creatures for eternity and promise to bring you an innocent soul every month until the end of time!"
Cut your palm with the dagger and drain the blood into the chalice until its half full (be warned you must do this with no hesitance or regret or it will go badly and this applies to all in the ritual.
Thoroughly mix every ones blood by pouring each others blood in the chalices. Drink the mix and wait 7 days if you die you aren't strong enough for it if you survive you are now immortal and a vampire and immune to sunlight, for as long as you offer innocent souls to Satan every month (or year if you collect them all at the same time).
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Last edited on Aug 12, 2017
Part of the Spell Casters Library.
#2713 - Kill Anger
If you have a lot of negitave energy, you may need more than one magickal item.
Second- you need the magick item. Then you have to grip it with a lot of strength- don't worry if you're (disgusting-ish) sweating, know that you're doing good! Third- you need to imagine that there is a black hole within the crystal and is sucking away the demon/energy.
Fourth-This isn't necessary, but you can 'mentally' laugh at the demon falling away!
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Blessed be )0( Yay!
Also mail me for if it works, or if you have questions!
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#2714 - Banish Worries and Fears Candle Spell
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#2715 - The Charm Of Making
Say a few times in the language you prefer:
In old Irish: Anàl nathrach, orth' bhàis bethad, do chél dénmha.
In modern Irish: Anàil nathrach, ortha bhàis is beatha, do chéal déanaimh.
PHONETIC: Anal nathrah, uthas bethud, do-ol di-enve.
In English: Serpent's breath, charm of death and life, thy omen of making.
Note: Don't want stupid or bad things from the Dragon. Be good with Him. I have His approval to add this Charm to the spellbook.
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#2716 - The Hooded Man
In this ritual you go to another world in a taxi cab. It's not very dangerous, but better to be careful.
This ritual should NOT be attempted in a state of agitation, nervousness, or fear.
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Last edited on Apr 18, 2024
Part of the Spell Casters Library.
#2717 - Doors to the Mind
Although The Doors of Your Mind has been reposted in a number of places, I'm pretty sure it first appeared on the r/ThreeKings subreddit roughly two years ago. Shortly after The Three Kings game itself took r/NoSleep on by storm, a spin-off sub devoted solely to recipes and experiences for similar games was created. It played host to a huge flurry of activities right after its creation; since then, it's slowed down somewhat, with new posts being fewer and arriving further between. It's still an interesting place to visit, though, so check it out if you haven't already.
The Prelude:
1.Begin whenever you feel most relaxed.
2.Find a quiet room, dim the lights, and set up your candles. Use the matches or lighter to light the candles, being mindful of fire hazards as you do so. If you would like to record your experience, set up your chosen device and begin recording.
3.Set the alarm clock to go off one hour from the time you begin.
4.Have your partner sit on the floor; you yourself should lie down with your head in your partner's lap, facing up. You may use your pillow if you like. Close your eyes.
5.Have your partner begin rubbing your temples in slow, circular motions. The tempo should be steady, and the overall feeling relaxing. Keep your eyes closed.
6.Your partner will function as your guide for this next portion. Have them speak the following words to you: 'You are at one end of a very long corridor. There are numerous doors on both sides of this corridor, spanning the entire length. I want you to explore these doors and the rooms behind them. Describe to me what you can see, hear, touch, and feel with great detail.'
The Exploration:
1.At this point, you should find yourself in the corridor. Traverse it, exploring the doors that line it and the rooms kept behind the doors; as you go, describe each and every thing you encounter. There are no rules as to how best to explore the corridor and its rooms.
You may, however, find the following tips helpful:
- Pay as much attention to yourself as to your surroundings. What are you wearing? What's in your pockets? Do you have anything meaningful about your person? Whatever you find, it might be useful.
- Take a good look (and feel, and so on) of each door before you open it. What color is it? What size and shape is it? What does the handle look like? Is the handle an unusual temperature? These details and more might provide hints about what waits behind the door itself.
- You do not have to open every door. Trust your instincts: If you feel it would be unwise to enter one, don't open it. The Return: 1.When the alarm goes off, your partner should guide you back to the real world. The exact words spoken to do so are up to your partner, but in all cases, the corridor should recede and any doors that have been opened should be closed by the end.
2.Once you have returned, blow out the candles and turn off the recording device (if using). You may listen to your recording at your leisure; or, you may choose never to listen to it. It's entirely up to you.
Additional Notes:
- This game may be played as many times as you desire. After you have played it enough times, you may no longer require the alarm clock; your partner should be able to determine when you are ready to make your way back.
- If you enter a room filled with clocks, do not touch any of the clocks and leave the room immediately.
- If you encounter an old woman, do not speak to her and leave the room immediately.
- If you encounter a man in a suit, particularly one who inspires feelings of unease or dread, describe him immediately to your partner. Your partner should then end the session, regardless as to whether the alarm has gone off. If your partner is unable to end the session, do not speak to him and leave the room immediately.
- Some doors may be locked, blocked, or otherwise barred. Check your person to see if you have a key; if you don't, however, do not worry, you may simply not be ready to deal with whatever is behind it yet. Leave the door closed and move on.
- It is not unheard of personages encountered in specific rooms to lock you inside. One player recounted an instance in which his partner, in this case, his sister, was required to shake him violently in order to pull him back into reality.
A Word of Advice:
Tread carefully. Your mind is not always your friend.
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Last edited on Jan 21, 2023
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#2718 - Dry Bones Game
2. Wait until 12:01 AM. Not a minute later (or earlier) to begin the ritual
3.. Go to your bathroom, and look in the mirror. Close your eyes and make sure everything is completely silent. If you hear anything, get out of the house Immediately. That means he is already here. Think of something that you want. This will be your prize if you win. Ideally realistically achievable.
4. Light a match and wait until it burns out on its own (Do not blow it out. It will anger him). If the match lasts at least 15 seconds, you are ready to begin.
5. Lie on the ground and say the following words: ''I am aware of your presence, and I welcome you into my home. Come now''
6. Go into the largest room of your house, and wait.
7. How long this takes will vary. For some, it will take hours, and for some, minutes. You need to be patient.
8. When he is ready, you will hear a faint moaning sound. If you hear anything else, abort the game get the hell out of the house.
9. This is where the fun begins. He will try to find you, and you must hide. Remain absolutely quiet, and don't make any quick movements,(and PRAY for him not find you) as it could give away your location. Think of it as hardcore hide and seek.
10. You must remain hidden until 3:00 AM. At this time, it is safe to come out. Go, again to the largest room in your house, and say the following: ''Thank you for playing, but you must leave now. You are no longer welcome''. There should be a moaning noise in acknowledgement and the game will be over. If you do not hear a noise of some kind then you should repeat that he is no longer welcome and the game is over. This can sometimes take a few repetitions.
11.The next morning when you wake up, your prize will be outside the door to your house.
Congratulations! You won.
Important Things to Remember
1. Your wish should not bring harm to anyone. There is a grave price for making this sort of deal with him and he may decide the game was not enough to honor it.
2. Note that just because you have asked him to leave, it doesn't mean he wont visit again. He cannot harm you unless you play this game again.
3. You should only play this game once.
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Last edited on May 21, 2020
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#2719 - THe Hosting Game
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#2720 - The Bath Game
1. Before you go to bed for the night, get naked and go into the bathroom.
2. Fill the tub with water and turn off the lights. (All of them)
3. Sit in the middle of the tub facing the faucet or taps.
4. Close your eyes and wash your hair while repeating the words Daruma-san fell down. Daruma-san fell down. over and over.
5. As you wash your hair you should see in your minds eye the image of a Japanese woman standing in a bathtub. She slips and falls on a rusty tap which impales her through the eye and kills her.
6. Continue repeating Daruma-san fell down. Daruma-san fell down. until you have finished washing your hair. It is very important that you keep your eyes closed. You may hear or feel movement in the water behind you but it is very important that you keep your eyes closed. Dont peek! You've just summoned a ghost of your very own. The ghostly figure of a woman will rise out of the water behind you. You will feel her presence as she stares at you, her head just behind your right shoulder. Her hair is black and tangled. Her clothes are tattered and rotting. She has only one eye. Her left eye is wide open and bloodshot. Her right eye is missing, leaving just a bloody, hollow eye socket.
7. When you feel the presence of the ghost, ask aloud Why did you fall in the bath?
8. Still keeping your eyes tightly shut, stand up and get out of the bath. Be careful while doing this as your eyes are closed and wet tile/whatnot is not the easiest thing to maneuver on, oh and the ghost may try to trip and kill you. Immediately leave the bathroom and shut the door.
It is now safe to open your eyes. Leave the bath water overnight and enjoy a nights sleep because tomorrow as soon as you wake up, the game begins.
9. The ghost is now following you, trying to look at her directly wont work. Instead, glance over your right shoulder to catch a glimpse of her. Shell get closer and closer as the day goes on. Dont let her catch you! If shes getting too close, shout Tomare! (Stop!) and run away as quickly as possible. This will put some distance between you and she.
10. In order to end the game, you must catch a glimpse of her and shout Kitta! (loosely translates as I cut you loose!) then hold your hand out in front of you and swing it downward in a cutting motion like a karate chop. End the game before midnight or the one-eyed woman will follow you into your dreams to follow and more than likely kill you (heres lookin at you, Freddy).
To sum up some of the basic ground rules:
-Do NOT open your eyes when the ghost first appears.
-Dont let her trip you while you get out of the bath!
-Dont re-enter the bathroom after you leave (or let your friends/family/roommates open it up).
-Do not drain the bathtub until morning.
-Do not, do not, DO NOT let her catch up to you!
CAUTION: Again, dont play this game. Screwing around with ghosts and spirits isnt for funzies, it can have some serious consequences. Summoning ghosts can result in you getting possessed or worse. Also, be really careful when getting out of the bath its crazy easy to seriously injury and/or kill yourself even without a murderous ghost trying to trip you. If you dont end the game properly, the ghost will more than likely continue to follow you for the rest of your life..
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