To create a sigil, you must first understand what a sigil is, a sigil is a spell, chant, word, name, sentence, etc... turned into one symbol. For example, if I wanted to make a protection sigil I would write protection and take out the repeating letters, so it would be PROTECIN, then I would form those letters into a symbol, now before you ask ''Orian, how do I form those letters into a symbol?'' You form it into a symbol by combining letters; P, C, and R can be made together because the letters are within eachother if you but a line at the bottom of R it will also make an N, E, I, and T, every letter can go into another letter so all letters can be fused into eachother. Another way to make a sigil is by images, for example, a luck sigil would be made out of a horshoe and fourleaf clovers and things among those lines, then you'd incorporate your letter sigil for luck into the image you have drawn. After you're finished making your sigil you should always charge the sigil with your intent and energy, then draw a circle arounf the sigil and visualize it being covered in black, that way the energy is contained in the sigil, then you can use it just like you would any magickal symbol. Some paths/cultures say to forget/destroy the sigil but I keep all my sigils.
NOTE: I learned this method from sekhmet, but all of it was in my own words except for the luck sigil example.
Re: Sigils By: Konran
Post # 2 Jan 06, 2011
You can also use different languages to create a sigil, colors, textures, shapes, etc. and mix different forms of making sigils for your own personal way of creating them.
Honestly how they are made doesn't matter as long as you feel, you know, they will work.
Re: Sigils By: Cruentus
Post # 3 Jan 12, 2011
An entity's sigil or seal is a symbol that helps establish a link with that entity. In a way, sigils are like psychic transmitters that can help send messages to a spirit. The two types of sigils you will be working with are traditional and derived. Traditional sigils are ones that have been in use for hunderds of years, if not longer. They are found in grimoires, and it isnt really clear how they were created or discovered. Some were undoubtebly created throu the instinct of ancient magicians, while some were either viewed clairvoyantly or given by the spirits themselves. If a grimoire contains a sigil for an entity, then you should have no problem contacting that being.
Now what to do when you have the name of an entity but you have no sigil to summon it with? The answer is simple make your own.
To devise sigils for each of these entity's, you can use the glyph I have provided on the front of the coven otherwise known as the original Rose Cross Lamen of the Golden Dawn. The RC (Rose Cross) contains hebrew letters, and because the hebrew alphabet contains fewer letters some of the pettles have more then one letter as to make up the whole of the roman alphabet.
Creating sigils with the RC is easy, to begin, lay a piece of thin paper of the RC and dra a little circle over the first letter in the entity's name. Then draw a line going from the circle to the petal containing the second letter in the enty's name. Continue by making a line that connects the end of your first line with the third letter in the entity's name. When you come to the last letter in the name, make a slash. If two or more sequential letters lay in the path of a straight line, then you will have to make a little loup in the line to indicate where each of these are. You may also have to use the same petal twice if a name has a double letter or two letters that are represented by the same petal. if this happens, make a double hump in the sigil to show you are using that petal twice in a row.
There is a copy of the Rose Cross on the front page of the Higher Magicks coven.
Post previously posted by: rosecorpse
Using magick squares and numerology is the old way of doing it. By old I mean pre-New Age. I personally find it works considerably better than the other way. But as with everything, it is personal choice and what works for you.
Magick Squares represent a matrix of planetary energy. They are based on the original work done by ancient mathematicians in their workings of numbers. Mages expanded on this to carry over the correlation between a number and its corresponding planet, thus representing planetary energy in a mathematical format.
Each square is made up using three key numbers. The first is the planetary number itself. The second is the square of the planetary number (or the planetary number multiplied by itself). The third is the sum of the square (or all the incremental numbers starting at 1 that it takes to fill the boxes in the square added together and then divided by the planetary number).