Hello everyone, my apologies for my inactivity as of late, but now I have returned to speak of something that has occupied my interest for much of the time of my absense, the power of dreams, the domain of the keepers of the Gates of Lunaria, the domain of the Oneiroi, the Watchtowers of Vision.
Review of the Watchtowers of Vision
For the East is Morpheus of the Secret Aires of Prophesy
Land of the Seer, can appear as an object or become an entire realm within the Dreamworld.
Will grant the final access to the Watchtower Network, for the one who follows the setting Sun of Dreams will find the gateway to the dawn of their legacy.
The World of Dreams is the exact mirror image of our own, the Sun will not rise from the East and set to the West, but will rise from the West, and set to the East.
For the South is Phobetor of the Raging Flames of Fear
Land of the Fear, can appear as an object or become an entire realm of the Dreamworld
Will challenge the fortitude of the seeker, the querent must face their gravest fears in their most delicate state of mind, as the unconscious self within a world of their own design.
The choice belongs to the Seeker, for they alone decide if the world of their dreams is one of Paradise or a world of Hell.
For the West is Phantasos of the Wistful Waters of Fantasy
Land of the Desirer, can appear as an object, or become an entire realm of the Dreamworld.
Will manifest the truest forms of all that you desire, every fantastical world and every lust, but one must be careful not to get lost or risk losing their place in the dream.
Every possibility is out there in the World of Dreams, every scenario of suffering and pleasure is attainable, but only if the Seeker is willing to face the image of their true desire.
For the North is Thanatos of the Desolate Valleys of Death
Land of the Reaper, can appear as an object, or become an entire realm of the Dreamworld.
The darkest manifestations can be found here, every realm of horror born within your mind immitating the darkest Hells conceivable and unimaginable.
If you are to succeed in the World of Dream and Nightmare, you must be willing to face Death itself and believe that you will live, otherwise the death of that place will surely kill you.
Trials of the Gates of Dreams
The Gates of Dreams appear to those seeking ascendancy of the Watchtowers, and will test the mind of the dreamer as the Initiation of the Domain of Vision, Realm of the Azure Godflame. When all of the challenges of the four Gates of Dreams have been completed, all enemies defeated, all tasks fulfilled, then the passage shall be accessible to the Watchtower Network.
Conclusion
There are nine Watchtower Systems embedded within the Watchtower Network, the Watchtowers of Vision are the Western Watchtowers.
Ruling over the Golden Godflame of Formation are the Anemoi, also known in Greek Mythology as the Four Winds. The Watchtowers of the East deal with the Winds of Creation, also connected to the Four Seasons of Life and Death.
The Anemoi
Boreas of the North Wind of Winter
Ruling over the Winter of Creation, the Cold and Dry state of the world in which the presence of life is overruled by the powers of Death but frozen in stasis in preparation for the coming of Spring.
The Winter Wind carries the power to freeze a system into stasis until it comes time for the system of causality to resume.
Conditions: the longer a system is held in stasis, the more intensive the energy to sustain it, and the more drastic the resurgence.
Euros of the East Wind of Autumn
Ruling over the Autumn of Creation, the Cold and Wet state of the Natural World in which the presence of life begins to ebb into stagnation and death, but when nature's bounty is ripe for harvest.
The Autumn Wind carries the power of ripening life and preparing it for its end, essentially extracting the energy from a system or activating it at its present condition.
Conditions: The further from maturity the system is, the longer it will take to ready it for harvesting/activation, and thus the more strain will be placed on the system and the Autumn Wind itself, the possibility of deformation in development is also possible, and may force the system to collapse out of sheer instability.
Notos of the South Wind of Summer
Ruling the Summer of Creation, the Warm and Dry state of the Natural World in which the presence of life is reaching its apex but is beginning to falter into the cold of Autumn.
The Summer Wind carries the ability to keep a system of energy at its maximum (whereas Winter maintains the minimal state of energy in stasis).
Conditions: the longer a system is held with the Summer Wind, the harder it is to sustain, as the more energy is depleted from the system until eventually the system will be deplete of energy and collapse.
Zephyros of the West Wind of Spring
Ruling over the Spring of Creation, the Warm and Wet state of the Natural World in which the presence of life is able to make its resurgence into the world so that the cycles of creation may resume.
The Spring Wind carries the power to breathe life into a system so that it can come alive and begin to cause change in the world.
Conditions: the larger and more complex the system, the more it takes to animate, and the longer it takes for the animation to occur.
Conclusion
The Four Winds, or Anemoi, carry the role among the Watchtower Systems as the Eastern Watchtowers of Aire. of affecting the formation, activation, decay, and quality of a system through affecting the manifestation and expression of its own energetic life cycle.
[Disclaimer]
Use this system with care as the power it carries is usually irreversible.