Bind a Wind
Casting Instructions for 'Bind a Wind'
- 21 7-inch white pieces of string.
- Optional silver glitter
Braid the 21 strings into seven braids
As you do, imagine a type of wind (e.g. dry, cold, ect.) rushing through each braid.
Mark the strings so that you remember which string is for each wind.
Use the glitter as a focus if you need it, and cast a gust of Magyic (and glitter) over the braids.
Proclaim: So mote it be
To summon a wind:
Undo a braid and throw the strings in the air. A wind will be summoned, probably of the type you requested (Not always, sometimes the winds are busy elsewhere).
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This is not the same as controlling the element. You cannot point at someone and psychically tell the wind to pink them up and throw them. What is possible is to focus your energy and call on the element to help you in a casting. The wind might pick up because it is present, but it will not conjure a hurricane out of nowhere.
This spell requires you to conjure the wind as you cast this spell and capture the energy in each knot. You can call on the elements, most Witches call on them when they cast a circle. According to historic lore, the Witch would then sell this knot spell to a sailor who would undo the knots when they need a breeze at sea. Anyone who is adept enough to cast this correctly would not be going around undoing knots to blow away enemies. It also does not work inside because, again, it still follows natural laws. You might notice the windows rattling because the wind is picking up outside. You are not controlling the element, you are working with it and binding the energy for later use. Think of when you charge an object. Knot spells are the same thing.
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