1529 Fantasy Spells from Spell Casters
- Twilight Vampire Spell
- Mermaid Spell That Maybe Works
- Sacred Art: Wind Moving
- Mermaid Potion
- Vampire Chant
- Vampire Transformation
- Daywalker
- Vampire Diaries Vampire Spell
- Vampire Spell
- Super Powers
#911 - Twilight Vampire Spell
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#912 - Mermaid Spell That Maybe Works
2. Put your hand over the bowl and chant:
'Carus Deus Omnipotens, si ego sum vere vilis futurus a mermaid tunc tribuo mihi donum verto unus ut ego tactus unda.'
3. Then, put your symbol into the water and chant three times:
'Carus Deus, sic mote is exsisto'
4. Leave bowl with the symbol and water outside under the moonlight for a night.
5. On the next day, wear your symbol but KEEP the water until you don't want to be a mermaid anymore.
PS: Whatever happens to you happened because it is God's will. Only in His power we will be as we are, so with all the magic in the world, don't forget to believe on God Almighty too. You will never know what gifts He will give us. Anyways, add me!
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#913 - Sacred Art: Wind Moving
When you first start this art of ''wind moving'', nothing may happen. However, the wind may just start to blow a tiny bit, not enough to be noticed. If you keep practicing, you'll find that it's easier to make small breezes, though it may take a while and you'll have to concentrate well. If you choose to use a staff or wand, concentrate on the staff/wand instead. Tell it to make the wind move at your command, and it should. Once you get really good at this art, you can stir up a gust of wind just by moving your hand in a small sweeping motion!
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#914 - Mermaid Potion
Take the cup and fill it with water, add a tablespoon of salt, mix and add your symbol into the water. Chant the following spell 2 times:
Mermaids near and far, make my wish, my dream come true, the tail color of ( say the color you want) will make me happy, a scaly top too, I will get a power along with my tail, but that's for you to choose. Mermaid when wet human when dry, I will get my tail and power in an hour,. I will fret, if this is what I get, mermaid when wet human when dry, so mote it be so mote it be!
Say that twice and stir again, take your symbol out of the water and drink it, in an hour put your symbol on and touch water.
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Last edited on Mar 22, 2019
Part of the Spell Casters Library.
#915 - Vampire Chant
Lay down on your pillow. Think about the powers you want. Say the chant five times. Repeat nightly until your teeth become elongated and sharp.
"I am a vampire, I am a human. Super senses (what you want) shall be my powers. Blood from humans makes my eyes (color), blood from animals makes my eyes (color). I am allergic to the sun and burn if exposed. I am nocturnal, and sleep durng the day. My teeth are razor sharp. Blood is my food. If I bite a human they will become a vampire."
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Last edited on May 09, 2017
Part of the Spell Casters Library.
#916 - Vampire Transformation
2) While staring into the piece of jewelry, chant:
''Human by day, beast by night,
This night being shall ingnite,
Give me fangs as sharp as blades
Let this go on for decades and decades.''
3) Now, put on your jewelry and imagine yourself turning into a vampire for one or so minutes. When ready, look up at the moon and chant:
''With this (your jewelry), I shall keep,
My promise to all vampires this deep,
Human by day, beast by night,
This being shall ignite,
So mote it be!!!''
If it does not work, keep trying until it does.
Side Effects:
Tooth aches
Chest pains (transformation; after you cast it, the next time you are a vampire, no pain will occur)
Stomach aches
Cravings for blood
Eye color changes
Lighter skin than usual
Blessed be!
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#917 - Daywalker
Say once at 8:00. "Spirits of the undead I ask you to please turn me into a vampire. My skin will be like granite unbreakable. I will get on special gift which will be (any power that is reasonable). I can feed on both human and animal blood. If I bite a human and leave it alive the human wil begin turning into a Vampire. The transformation will take 3 hours and will be painful. I will have super strenth super speed and super senses. My eyes will be bright (color) if I drink human blood and (color) if I drink animal blood. When I am thirsty my eyes shall be (Darker color). I shall welcome the daylight and walk with pride. This is my will so mote it be!"
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Last edited on May 09, 2017
Part of the Spell Casters Library.
#918 - Vampire Diaries Vampire Spell
''Gods and godesses hear me. I wish to be a vampire with pointy fangs that are sharp, that i can't walk in the sunlight cause if i do i'll burn. No longer shall i live i shall die tonight but be reborn but not as a human but as a vampire, I wish to never eat or drink anything at all, That all i can drink is blood, witcheses and witchess all give this power to me make me a vampire, i burn in the sunlight and in the shade i don't so mote it be.
Then after this you will go into the vampire transformation. Lay on the bed for a couple of minutes and then you can get up. You will feel a burning in your throat and then your belly will hurt and you will get dizzy . But it will take on hour for the transformation to be complete. Then after an hour you will be a vampire.
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#919 - Vampire Spell
Open the bottle.
Cut your wrist just enough to get it to bleed.
Collect your blood in a bottle.
Wait for your wrist to stop bleeding.
Drink the blood at 10:30.
After you drink it all you must say the chant 3 times.
''Mighty Gods and Goddesses
pale skin red eyes the taste for human blood is what I wish this is my will so mote it be.''
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#920 - Super Powers
Inhuman nature
The character belongs to a class of wholly or partially non-Human beings for whom superhuman capabilities are typical and/or natural. This includes, but is not limited to, characters that are aliens, Demons, Gods, Vampires, Werewolves, or hybrids.
Object-based powers
Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands
Mutation
These powers are a direct result of some form of either induced evolution or natural selection, usually manifested during adolescent puberty when other mental and bodily adaptations take place.
Energy sourcing
Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use
Qi
Many characters who train in martial arts gain superhuman capabilities by learning to harness chi or some form of life energy. This type of method generally provides extraordinary strength, speed, durability and reflexes. Also often used for superhuman awareness, energy blasts elemental powers and sometimes invulnerability
Magical powers
This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks not all "magical" superpowers are actually supernatural, but are based on alternative or futuristic "science". For instance, Moon Knight's strength, endurance and reflexes are enhanced depending upon the phases of the moon.
Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye
Superpower interaction
This section refers to the ability to manipulate or otherwise interact with superpowers themselves, not "power" such as electrical power or gravitational power.
Power augmentation
Ability to enhance or weaken the powers of others
Power bestowal
Ability to bestow powers or jump-start latent powers
Power mimicry or absorption
Ability to copy or absorb another's powers or skills
Power negation
Ability to cancel the superpowers of others
Power sensing
Ability to sense or recognize superhuman powers
Personal physical powers
Powers which affect an individual's body
Acid generation
Ability to generate acid can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).
Animal mimicry
Ability to take on the abilities of certain animals
Biological manipulation
Ability to control all aspects of a living creature's biological make-up This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions
Body part substitution
Ability to replace one's limbs or other body parts with those of another
Bone manipulation
Ability to manipulate the bones in one's own body This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication (physical)
Ability to create physical duplicates of oneself
Duplication (temporal)
Ability to bring past and future versions of oneself back to the present
Echolocation
Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense
Fire breathing
Ability generates gases from the body and exhale fire from the mouth.
Healing factor
Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects
Invisibility
Ability to render the user unseen to the naked eye and/or other forms of perception
Invulnerability
Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence
Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts
Superhuman longevity
Ability to live longer than a normal human
Matter Ingestion
Ability to consume any sort of matter without any ill effects on the user
Merging
Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being
Pheromone manipulation
Ability to generate and control pheromones which may have various effects
Poison generation
Ability to assault others with one or more varieties of toxins, with widely disparate effects
Prehensile/animated hair
Ability to animate and lengthen one's hair
Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to This effect can be permanent or temporary.
Self-detonation or explosion and reformation
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of higher amplitude than a normal human
Vortex breath
Ability to inhale/exhale with superhumanly powerful strength This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
After you pick 30 or less powers say: "Power of the sun give me the ability(s) of (chose your powers) with this/these power(s) I will protect the world and I will have these powers forever with no weakness this is my will so mote it be"
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Last edited on Nov 17, 2019
Part of the Spell Casters Library.